Your base walking speed is 30 feet. The dened distinctions between dierent engineeringcreature can wait until after it rolls the d20 before disciplines. Iridonian Darkness is designed for four to six 5th-level characters, but you can adapt it for You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it.ZABRAKVISUAL CHARACTERISTICSSkin Color Pale to dark brown, red, orange and yellowHair Color Black, blonde, brown, red, or purpleEye Color Yellow, green, orange, brown, blue, red, or purpleDistinctions Horns, two hearts, facial tattoosPHYSICAL CHARACTERISTICSHeight 5'1" +2d12" x(2d4) lb.Weight 120 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld Iridonia or DathomirLanguage ZabrakiBIOLOGY AND APPEARANCE ZABRAK TRAITSZabrak are near-human, but have a number of As a zabrak, you have the following special traits.signicant physical characteristics that set them apart Ability Score Increase. You can use this feature a numberof times equal to your Wisdom or Charismamodier (your choice, a minimum ofonce). Even those who do not than your Max Power Level, and you may learn a forceare always temped by the voices of fury barely power at the same time you learn its prerequisite.contained within. When you do so, you can't do so again until you nish a short or long rest. As the helmet locks into place, the ocer leapsinto the air, ying overhead and raining destruction onthe opposition. You can use this feature a number of times equal toyour Wisdom or Charisma modier(your choice, a minimum ofonce). can take the Use an Object action to have your device Male and female names do not signicantly deviate. distinguished from the males by their more prominent chest areas. Art of Bartlett Mike Nash Audrey Wright RamArtwork Second, I have to thank the original guinea pigs ofthis conversion: Drew, Eric, and Rickey. stage. An enemy is immune to this eect if itPRESSURISED LIMBS can't see or hear you or if it can't be frightened.While raging, you can use your bonus action to leap upto 30 feet to an empty space you can see. Jawas stand around 3 to 4 feet tall and weigh pitched, quickly spoken language called Jawaese. tiwan1. Basic and one extra language of your choice. You have tremorsense out to 30massive monsters that hunt them. Using the information in the Personality andBackground chapter, you can esh out yourcharacter's physical appearance and personality traits.Choose your character's alignment (the moralcompass that guides his or her decisions) and ideals.The Personality and Background chapter also helpsyou identify the things your character holds most dear,called bonds, and the flaws that could one dayundermine him or her. You can speak, read, and write Galactic Male Names. Forcecasting uses Wisdom/Charisma and ForceEngineer is based o articer, but extrapolated to be a Points, which regenerate on a long rest.full caster. These details are Wars universe.suggestions to help you think about your character;adventurers can deviate widely from the norm for theirspecies. You can only use thislevel you gain more and your existing features often feature once per ability check, and you must use theimprove. YouWhen you choose this approach at 3rd level, you learn are able to discern even ne details as though lookingthe mending and analyse tech powers and can cast at something no more than 100 feet away from you.them without the use of a wristpad or spending tech Additionally, dim light doesn't impose disadvantage onpoints. The six abilities and their use in the game arePROFICIENCY BONUS described in the Using Ability Scores chapter. With everybreath, the trees sway with a rhythmic breeze. If you roll a 7 and a 1, for example, the number rolled is 71. Perhaps you were ostracized from your primitive powers to greater eect. Buildings inmyriad architectural styles display the diverse origins ABILITY SCORE INCREASEof their inhabitants. You are procient in the Insight and Male bothan names are often trickey while female's Deception skills. Twi'leks harsh upbringing cause them tosign of auence and success. Two Os representThe play of the DUNGEONS AND DRAGONS game unfolds 100. The group might fail to you're approaching the guardsmen? Wanderingis often a way of life for their native tribes, and therootless life of the adventurer is little hardship for aberserker. Lightning sparks fromhis ngers, illuminating his red and black tattoos. Consulars are the supreme wielders of the Force,dened and united by the powers they cast. Duros grow up around technology, administration of the system. vibrodagger has the nesse property, so Han uses his Dexterity modier for his attacks and damage. suggestions. PLAYER'S HANDBOOKTABLE OF CONTENTS 5 Guardian 69 6 Form I: Shii-Cho 73Credits 7 Form II: Makashi 74Preface 8 Form III: Soresu 75Introduction 8 Monk 76Using This Book 8 Echani Order 80How to Play 9 Nightsister Order 81Game Dice 9 Ters Ksi Order 82Specic Beats General 10 Operative 83Round Down 9 Gunslinger Practice 86The Three Pillars of Adventuring 17 Lethality Practice 87Chapter 1: Step-By-Step Characters 18 Saboteur Practice 88Chapter 2: Species 19 Scholar 90Bith 20 Physician Pursuit 95Bothan 21 Politician Pursuit 98Chiss 22 Tactician Pursuit 100Duros 23 Scout 102Human 24 Deadeye Technique 106Jawa 25 Hunter Technique 108Kel Dor 26 Stalker Technique 109Mon Calamari 27 Sentinel 110Rodian 28 Path of Aggression 114Sith Pureblood 29 Path of Focus 115Togruta 30 Path of Shadows 116Trandoshan 31 Chapter 4: Backgrounds 117Twi'lek 32 Character Details 117Wookiee 33 Inspiration 119Zabrak 34 Backgrounds 119Chapter 3: Classes 37 Agent 120Berserker 38 Bounty Hunter 121Augmented Approach 40 Criminal 122Marauder Approach 41 Entertainer 123Warchief Approach 45 Gambler 124Consular 46 Jedi 125Way of Balance 47 Mandalorian 126Way of Lightning 48 Mercenary 127Way of the Sage 51 Noble 128Engineer 54 Scientist 129Armormech Engineering 57 Scoundrel 130Armstech Engineering 62 Sith 131Astrotech Engineering 66 Smuggler 132Fighter 67 Soldier 133Assault Specialist 68 Spacer 134Shield SpecialistTactical Specialist3 TABLE OF CONTENTSTABLE OF CONTENTS (CONTINUED)Chapter 5: Equipment 135 Chapter 7: Using Ability Scores 171Wealth 135 Ability Scores and Modiers 171Currency 135 Advantage and Disadvantage 171Selling Treasure 135 Prociency Bonus 172Armor and Shields 136 Ability Checks 172Light Armor 137 Using Each Ability 174Medium Armor 137 Saving Throws 178Heavy Armor 137 Chapter 8: Adventuring 179Getting Into and Out of Armor 138 Time 179Weapons 139 Movement 179Weapon Prociency 139 Speed 179Weapon Properties 139 Dicult Terrain 180Improvised Weapons 141 The Environment 181Adventuring Gear 143 Social Interaction 182Equipment Packs 143 Resting 183Ammunition 143 Between Adventures 183Communications 144 Chapter 9: Combat 185Data Recording and Storage 144 The Order of Combat 185Explosives 145 Movement and Position 186Life Support 146 Actions in Combat 187Medical Supplies 146 Making an Attack 189Utilities 147 Attack Rolls 189Weapon and Armor Accessories 148 Unseen Attackers and Targets 189Tools 150 Melee Attacks 189Trade Goods 151 Ranged Attacks 190Droids 152 Two-Weapon Fighting 190Mounts and Vehicles 152 Cover 190Mounts 152 Damage and Healing 190Vehicles 152 Hit Points 190Expenses 153 Damage Rolls 191Lifestle Expenses 153 Damage Resistance and Vulnerability 191Food, Drink, and Lodging 154 Healing 191Services 154 Dropping to 0 Hit Points 191Chapter 6: Customization Options 155 Knocking a Creature Out 192Multiclassing 155 Temporary Hit Points 193Prerequisites 155 Mounted Combat 193Experience Points 155 Underwater Combat 193Hit Points and Hit Dice 155 Chapter 10: Force- and Tech-casting 195Prociency Bonus 155 Chapter 11: Force Powers 199Prociencies 156 Chapter 12: Tech Powers 227Class Features 156 Appendix A: Conditions 255Fighting Styles 157 Appendix B: Recommended Variant Rules 257Feats 158 Index 259 TABLE OF CONTENTS 4This overhaul was made in accordance to Wizards of ART ASSETS: Jason Edmiston the Coast's Fan Content Policy. An operative might switch direction in life andDVENTURERS ARE EXTRAORDINARY PEOPLE, DRIVEN BY A THIRST become an engineer. To get more targeted content, please make full-text search by clicking. How do you view the more adventurous members of your group, and how do they see you andIt takes bravery for a soldier to enter a battleeld. Together, players and Gamemaster create a story, and everybody has a great time, This Is the Star Wars Roleplaying Game Combine the fabulous elements ofthe Star Wars universe With the imagination-powered engine ofa roleplaying game, and the faraway galaxy draws nearer. sith pureblood follows the light side, for example, in deance of the Sith Empire can help you better deneCHOOSING A SPECIES your character.Humans are the most common people in the worlds of SIZEStar Wars, but they live and work alongside ithorians, Characters of most species are Medium, a sizekiar, mirialan, and countless other fantastic species. 1 -5 You have 27 points to spend on your ability scores. You may notlearn a force power of a level higher than your Max CAREFUL POWERPower Level, and you may learn a force power at the When you cast a power that forces other creatures tosame time you learn its prerequisite. You are practiced at scouring forne tools, though their physical prowess with gross details. It covers the nature of casting in the worlds Percentile dice, or d100, work a little dierently. You of one). Can a character avoid the main blast of a monster abilities, and other game elements break theSith's force storm, or does he or she take full damage general rules in some way, creating an exception tofrom the tempest? Building Han Solo On your character sheet, record all the features that Each step of character creation includes an example of your class gives you at 1st level. Once you've used this When you choose this approach at 3rd level, feature, you mustyou gain prociency in one of the following complete a longskills of your choice: Persuasion or Intimidation. You can't both determined and dedicated; once a mon calamari discern color in darkness, only shades of gray. Genetic analysis Ability Score Increase. Your character is a traits of Lanniks make them exceptional consulars, andcombination of game statistics, roleplaying hooks, and Jawas tend to be powerful engineers. You regain all expended uses when you complete SUPPORT STRUCTUREa long rest. Your GM can choose to waive the time and costexample, might view the world in pragmatic terms of component if they choose to do so.strategy and maneuvering, and see herself as just apawn in a much larger game. DETERMINE ABILITY SCORES Record your character's hit points on your charactersheet. make a saving throw, you can protect some of those creatures from the power's full force. Some of these features allow you toincrease your ability scores, either increasing twoscores by 1 each or increasing one score by 2. You an enhanced item, granting a +1 bonus to AC if it'sregain all expended tech points when you nish a short armor or a +1 bonus to attack and damage rolls if it's aor long rest. trouble using wookiees' real names, they often adopt Additionally, your thick hide is naturally adapted to simpler nicknames to go by. Scholar is a brand new class. You regain all expended uses whenyou nish a long rest.