Fallout Wiki is a FANDOM Games Community. Forged in Gods very flames! Morrowind May Modathon and Skywind Gameplay Preview. Connect and share knowledge within a single location that is structured and easy to search. As for the ammo, yes. Will followers swap weapons "intelligently"? Copyright 2023 Black Tree Gaming Ltd. All rights reserved. And I've generally kept them full of ammo. Magical companion ammo is a type of ammunition in Fallout: New Vegas. How many players quit playing the game when they got stuck on an endless loading screen? Why does Acts not mention the deaths of Peter and Paul. 2 things must happen before the companion will switch to the selected weapon you have given to it. Learn more about Stack Overflow the company, and our products. However, after waiting for a certain amount of time, companions will return to where they were originally recruited. The follower can then be asked to rejoin. -removed world placement of companion ammo source. If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. That covers settlers, what about companions? oh that is cool thanks. Each companion also has a special attribute referred to in the game as Nerve. 2023 GAMESPOT, A FANDOM COMPANY. Log in to view your list of favourite games. Have Agility at 10. Companions will tend to take safer, if longer, routes to the player if separated, however, should the player be traversing steep ledges or cliffs they may fall resulting in them becoming unconscious, or die if in Hardcore mode. Fighting Deathclaws when you're at LOW level <: P, I fought the law without losing reputation. Yep, unfortunately you do need to give the companions ammo. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. tell your cousin to stop using the pew pew, and be a man and use a recharging pistol. New comments cannot be posted and votes cannot be cast. Whenever completing a story quest, the next time conversation is started with a companion, they will talk about the quest. The ammo is hidden and not useable by . Giving invalid faction apparel to a companion will result in that companion immediately dropping the item (see Bugs for errors that occur with this); it is not returned, but must be picked up from the ground. What is this? Lily Bowen, Rex, and ED-E. This author has not provided any additional notes regarding file permissions, Core concept and most of the implementation is courtesy of Morat48, This mod is opted-in to receive Donation Points. After reacquiring them later on, if their health has not been replenished, have them engage in combat with an enemy (preferably weak and non-poisonous, to be safe). Companions are only essential while recruited, which means they can be killed both before they are recruited and after told to leave. Magical companion ammo (Fallout: New Vegas) Set Target. Sometimes when entering a casino, your companion will lose their weapons, and upon leaving, they will still not have their weapons. How the topic says. AmenoLT (Topic Creator) 11 years ago #3. @DCShannon so you are saying that you believe that settlers do not use ammo? Furthermore, depending on a companion's preferred weapon type, damage can be increased even further by buying improved ammunition, or crafting it with Hand Loader or Vigilant Recycler. Did you give them ammo for it? Every permanent companion has their own quest, either side or unmarked. They also have more action points than you do. Number one rule of Fallout 1 and 2. I know Raul changes to his Mexican Cowboy outfit (can't spell the right word) if you go that route, so I don't bother giving them armor or weapons after a while. They are pretty amazing against low level guys. Ammo and companions in fallout 1 : r/Fallout - Reddit Copyright 2023 Robin Scott. Gun Runners' Arsenal | Fallout Wiki | Fandom Can I use an 11 watt LED bulb in a lamp rated for 8.6 watts maximum? Issuing a command without a target will simply result in nothing. You're browsing the GameFAQs Message Boards as a guest. The poison will cause your companion to go unconscious a few times, but the poison will eventually wear off. It originally had . Giving an energy weapons-user certain optimized ammunition types added with Gun Runners' Arsenal can influence their overall carry weight in Hardcore mode due to the ammunition's reduced weight. Is there a developers area with all items like in fallout 3? Using the console command "resurrect" on a companion (even while the companion is still alive) will strip them of any and all items given to them. This allows you to freely choose which weapons your companion will use, without having to worry about their ammo supply. They need to be given ammo for the new weapon and they do degrade over time. ALL RIGHTS RESERVED. If you have several companions in the Lucky 38 at one time and leave weapons lying around, they may start to fight each other, and will die due to the fact that they are no longer listed as an essential. How to defend a settlement against charred feral ghouls? My cousin was one of the companions and he just wouldn't stfu about how much ammo he was burning through. As I said in the post the comment was made on, I suspected that this was possible, but couldn't prove it. Each companion has there own weapon, Boones Scoped Hunting Rifle for example. Do companions need ammo for weapons you give them and is Boones default weapon good. Fallout New Vegas Hidden Weapon Extra Ammo. rev2023.5.1.43405. Does a password policy with a restriction of repeated characters increase security? My follower picked up a gamma pistol and a few rounds along our travels, and ran out of ammo shortly after. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). Why is it shorter than a normal address? Some of it is really ugly. is there such a thing as "right to be heard"? This should not be needed for any companion or follower as the are now covered by the script. There do seems to be some exceptions for this though. Fallout: New Vegas companions - The Vault Fallout Wiki - Fandom All rights reserved. Manage all your favorite fandoms in one place! There is a way to get all 6 humanoid companions - check. Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. There are a few places you can pick up Fallout: New Vegas, but only two of them are worth your time: Steam or GOG. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. How do you determine which weapons and armor a companion will use? Companions will use the highest DAM weapon that they have ammo for, and if they don't have any, they revert to their default weapon. My companions only have the guns I give them. Companions and reputation? :: Fallout: New Vegas General Discussions It's normally $20, but on Steam New Vegas goes on sale multiple times. How to have the best Fallout New Vegas experience today - PCGamer I never game my companions other weapons so I can't confirm or refute this. Should one tell their companion to wait for them at the Lucky 38, they will be waiting in the presidential suite ready to be rehired at any given time. Gun Runners' Arsenal (truncated as GRA) is a Fallout: New Vegas add-on released on September 27, 2011, along with Courier's Stash. Characteristics Magical companion ammo is a special ammunition type that companions with ranged weaponry use when no regular ammunition is currently within their inventory. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. When a gnoll vampire assumes its hyena form, do its HP change? In regards to weapons, each companion has their own Strength limitations, they will suffer accuracy penalties just like the Courier if trying to use a weapon that has a higher strength requirement than they possess. If I gave Cass a 12-gauge shotgun to replace the one she currently uses, which is a 20gauge, would I need to give her 12-gauge ammo for her to use it? Companions - Fallout: New Vegas Wiki Guide - IGN The best answers are voted up and rise to the top, Not the answer you're looking for? As of a patch some time ago, companions' weapons degrade per attack at the same rate as the Courier's. Armor degrades based on damage taken. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. ], Veronica won't walk around with me anymore. Are there any mods that remove all the default gear from compaions? RELATED: Fallout New Vegas: 10 Best Mods You Need To Try Yes, they use ammo. wait, no arguing? Archived post. This should "reset" their statistics, and upon completing the combat encounter, they should auto-heal just as normal. Companions Infinite Ammo Redux. @Iszi You can't see the gun in their inventory, so yeah it's a magic gun too. They will also stop using a weapon if it breaks, according to the wiki. Can you still use Commanders Strike if the only attack available to forego is an attack against an ally? Piper uses a standard 10mm pistol. This can be performed even during combat. Temporary solution is sending your companion home or to the Lucky 38 then recruiting them again. Or the .38 ammo type at least (due to beginning with a pipe pistol)? Veronica is a Brotherhood of Steel agent that can become a follower fairly early on in the game. Where do you find the key for the 2nd floor of the broadcast building at Black Mountain? This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. Version 1.1. http://www.nexusmods.com/newvegas/mods/34912/. -spoilers-. If you go along the vanilla companions personal questline and complete them, I believe they all gain some major updates to weapons and armor. Go on nexus and type the name of each companion into the search panel. Manage all your favorite fandoms in one place! By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. You have to supply them with ammo. Learn more about Stack Overflow the company, and our products. Leaving a companion without any of their magical companion ammo will mean that they will be unable to fire their ranged weapon until the ammunition is returned. Equiping companions :: Fallout: New Vegas General Discussions updated Jul 11, 2018 There are 8 main companions in Fallout: New Vegas that you can unlock by completing quests, killing enemies, or using skills. This has unlimited Ammo and can only be used by Boone. GARU - Infinite ammo for your companions at Fallout New Vegas - mods and community All games Fallout New Vegas Mods Gameplay Effects and Changes GARU - Infinite ammo for your companions GARU - Infinite ammo for your companions Endorsements 2,488 Unique DLs 23,776 Total DLs 36,410 Total views 166,855 Version 1.0BETA Download: Manual Last updated [random, baseless argument that companions are OP because they don't use ammo.]. No. One does not need to have their companions actively following to gain their perks; they can be told to wait. Xxfirebird95xX - 11 years ago - report. So Nerve grants a total bonus of +50% damage and damage threshold to companions with 10 Charisma and only +5% to both at 1 Charisma. It was so untested that with some luck in 2-3 game weeks you can literally buy the entire Gun Runners' stock just from selling what you find there. Companions are special non-player characters who follow the player, aid them in combat, and provide a unique perk as long as they're in the player's party (whether following them or waiting; the perk stops applying when they're dismissed). If commutes with all generators, then Casimir operator? The reason for this working is simply because, in casual mode, companions are set as essential and cannot die. Well, they did in 1 and 2. This mod allows companions to use almost any weapon as a companion weapon, with an auto refill for the ammo supply. Some people are proof that G-d exists; evolution would have prevented them. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Veronica, as a member of the Brotherhood of Steel, will wear Brotherhood power armor. Install hundreds of mods with the click of a button. How do I stop the Flickering on Mode 13h? Some assets in this file belong to other authors. If equipping followers with a better weapon, (DPS is checked) add ammunition and check its count from time to time - they seem to hold on to the new weapon when out of ammunition or switch to melee instead. When you give them a different weapon to use, you have to give them ammo for it. @DCShannon Is it a magic gun too? However, I think I found evidence that it happens just now, at least on Hardcore mode/Very Hard . It can also be the only needed source of ammo for an energy weapon character as it may spawn more than 2000 cells weekly. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I crafted a much stronger one to give to her hoping she would use it instead of her normal 10mm. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. This can happen to ED-E. The player can have one humanoid and one non-humanoid companion (Rex or ED-E) in their party at a time . These companions are only available while playing the Dead Money add-on, they are only temporary and will not follow the Courier around as standard companions do: These companions are only available while playing the Honest Hearts add-on, they are only temporary and will not follow the Courier around as standard companions do: Temporary followers are NPCs that can accompany the player character during quests, or they might even offer their support only for a limited time or within a certain area. How do I not fail The Legend of the Star quest? Why are players required to record the moves in World Championship Classical games?
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