Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Visit our. The soft attack and recovery rate here pump up the ability of the attacks wonderfully. This item will only be visible to you, admins, and anyone marked as a creator. This will give you the chance to fight the United States; one of the aspects I like most about the new focus tree is your claims to former territories like New Jersey a neat and interesting feature. Basically tha AI did the same as i done with her several times (spamming artillery). superior firepower is great at causing more damage to the enemy with all their bonuses they get. It emphasized high concentrations of force at one point to break an enemies defensive line. Within this path you will have the option to focus on either armored divisions or mobile divisions, with each path providing bonuses to their respective unit. Mobile Warfare is made for Germany, keep it. Generals traits and promotions can complement very nicely with the right tree. All the soft attack buffs to the whole army do not apply to artillery. Motorised work well for smaller nations as they are easier and cheaper to produce and defend better than tanks, Gateway to Europe (start giving trade bonuses to Germany over Britain), War on Pacifism (its important that you do decisions to get rid of Shell-shocked Spectator of the Great War trait that decreases your overall manpower), Cave to the Germans (continue this branch seeing you ally with the Axis forces if youre fascist going it alone will likely result in war with Germany due to their war goal from Around Maginot), The Zuiderzee Works (its a long focus, but will get rid of any negative industry traits), Electronic Mechanical Engineering (continue this path down research, encryption and decryption bonuses etc. There is a path to receiving bonuses to more advanced armored and mobilized divisions, but if you can produce these you should switch to a different doctrine, such as Mobile Warfare or Superior Firepower. (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Your email address will not be published. You should always begin by placing attention on industry, electronics and equipment. It goes without saying that overwhelming majority of modifiers will provide you with bonuses to breaking enemy positions, which will increase effectiveness of expansion and of taking better positions. Pacify the Country Side (and do the decisions to remove the bandits for 180 days each, the 1500 guns lost because you are lazy is not worth it) 2. The first Mural-in-a-Day, painted on June 3, 1989. Of course, with the focus tree being so large now, I thought it would be wise to only list the most important focuses for ease of reading. Choosing the right doctrine is an important component of Hearts of Iron IV. Pick Mass Mobilization. You're air doctrine choices air incorrect in fighting a superior enemy. Before this, Holland was a rather dull nation to play being easily swept up as part of German expansion. By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Strategy game enthusiast, especially Paradox titles and the Civilization series. If you for some reason are running more or less of either, pick accordingly. Join. After this, you can begin to modernise your army and navy and be able to make decisions over your colonial territory such as giving rights to resources to Japan to avoid conflict there. For GBP it's important to make clear the inherent disadvantages of using the battle planner. This option is good for all players that do not want to wait for too long to see effects of their actions. and our So a single 14-4 is worth double on offense than a pair of 7-2. Most of the path emphasizes throwing more men at a problem and giving defensive bonuses. This doesnt mean it is the strongest but used well, can be more than an advisory even for large tank divisions. You are using an out of date browser. It is generally an Infantry and Manpower focused Doctrine. Also, the doctrine includes increasing the effectiveness of planning and organization of action, but also reinforces reconnaissance and actions of mechanized units. 1) Introduction: 2) General Advice: 3) National Focus and Political Power: 4) Research in Brief: 5) Division Templates: 6) Dealing with the Axis: 7) Final Tips: Introduction: Unlike my previous guides on the Soviet Union and German Reich, France is one of the more difficult (but still enjoyable) nations to play as. Our guide to the Netherlands in Hearts of Iron IV should help you out. Japan benefits from it only because of an early war with China. Mobile Infantry or Blitzkrieg?This is an easy one. With a formidable army, the Netherlands can become a robust force and can go on to become one of the key naval powers in the world once Britain has been defeated. Doctrines are meant to be something you develop overtime during the war (game). Here is my list below: Arguably, the most important thing to remember with the Netherlands is to use your resources well. Go down Mobile Warfare land doctrine prioritising motorised bonuses instead of tanks (the left side of the research tree). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Choosing the right doctrine is an important component of Hearts of Iron IV. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. good for wars of attrition. The first doctrine helps solve both problems by allowing you to deploy your new divisions 10% faster and with 10% less equipment. I have not geeked out and calculated the most mathmaticaly viable doctrine for every country. Therefore mobile warfare is the best land doctrine. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Notify me of followup comments via e-mail. Infantry: 7 infantry, 2 artillery, recon company, engineer company and anti-tank. Carriers go right, small navies or commerce raiders take the first couple in the middle, and the big boys with Battleships and stuff but not running or not wanting to run CVs go left. But I do see the benefits of Superior Firepower and Mobile Warfare (I can't remember what Mass Assault consists of), Mass assa is winning by having more manpower. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Infantry can be used in many ways, from landing groups to garrisons to combat line units. Please enter your username or email address to reset your password. Both mass assault and mobile have nice man power end game bonuses (up to 5%). So, what are the best doctrines in HOI4? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. Not some few additional attacks. High entrenchment bonuses. Do you have a local supply of rubber, OR can you make it yourself? document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news! This item has been removed from the community because it violates Steam Community & Content Guidelines. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. Mostly preferred by Germany, Japan and Soviet Union. Overruns are the BEST way to win wars. With this, Ive listed below what are the most important focuses fulfilled in an efficient manner. That's double the combined total of the pair of 7-2. But i usally use Mobile Warfare or Superior Firepower depending what country im playing as. Also, lower consumption of supplies should be noted here, regardless of whether you are the attacker or the defender - you always come prepared. The choices are more obvious once youve set your plans to production. To be specific: air, land, and naval doctrines can be unlocked by using the warfare experiences. Therefore using mass assault doctrine as Soviet Union is a waste. Cookie Notice Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Those need the benefit of Dispersed Support (left option of SF). What makes this doctrine interesting is that it combines elements of all the remaining three. Expand the Textile Industry (2 civs) 4. Totally focused on bombers and destruction. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. The defender has Initiative, shown by the golden chevrons beneath its general. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. A single Naval Yard outputs 2.5 production per day. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. It is a good choice for those of the nations that have high manpower, because this doctrine excludes mass use of infantry divisions and focuses on gradual clearing of the territory that can be later seized by infantry. Especially for those of the players that value diversity of units, rather than focus on any of their types. If you like tanks and mot/mec, Mobile warfare is a good choice. Hm. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. Add to this the biggest possible planning bonus in game (and add to that bonus from your general and field marshall) and you can break thru pretty much anything. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). and our Also lets you abuse planning bonus. With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources. managed to stop their advance but unsure for how long. It lets your troops consume less supplies since they will all be overseas anyway making your life easier and give hefty night attack bonuses and organisation/entrenchment for defending islands. Strayed Lights is an atmospheric action-adventure game and the first title from Embers studio. What is the best doctrine? This doctrine affects artillery actions. I havs used divisions with more than five artillery battalions, for example a 5 inf, 10 artillery division which is pretty cheap and gets the job done rather well. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). That is why it can only work with huge industries such as German Reich and United States of America. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Chose integrated support if your divisions contains 5 support companies. Moreover, if you have any suggestions or feedback, please let me in the comments. Moreover, if you go democratic, non-aligned or communist you will need a strong army to defend against Germany you should focus on infantry, forts and naval production as it will be easier to compete with the Germans over Britains immense navy. Air is far simpler than this flow chart makes it out to be. I usually play Germany or the USSR, and while mobile warfare is cool, as the USSR I'm finding the supply needs reduction very effective in mass assault (as well as some solid overall bonuses). If you have chosen a big country with huge naval industry, pick the fleet in being. Soft attack allows you to shred enemy infantry units. They are removed from the game, and a portion of its equipment if any can be absorbed by your units. Good for both offense and defense. It has amazing offense capabilities but weak on defense. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. Recommended for UK and Italy. Could you add the total bonuses you get by researching full doctrine paths? I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. Only the integrated/disintegrated support techs affect artillery. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. 1. Privacy Policy. It also depend on the type of aircraft you are using (light ore heavy fighter; special or multi-purpose). When playing at the UK I always stick with Grand Battle plan as I like pulling Montgomery's strategy of doing a huge build up of logistical organization and having an advantage of everything against the enemy before finally attacking. The historical land doctrine is very good for Japan. Contributor at KeenGamer, often writing guides and news. Pick Deep Battle. personally i believe the best land doctrine is based on how you wage war. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Having been left crippled by the turmoil of the Great Depression and a weak government, do you maintain neutrality and eventually side with the Allies or do you seek a change in course diverging towards the extremes of the right or left? 1.3K. In such cases, distribution of supplies is highly limited and doctrines that you use allow you to maintain effectiveness of armies, in spite of shortages. Personally, I would take Superior Firepower. The national focuses for facsism in minors are ridiculously op m9, Using AI division and research tweak mod and playing as japan i saw several american divisions in france holding the german army and inflicting more than 1 million casualities. You can wear down a superior foe and push his weakened units out of the way. Air doctrine wise u missed out, that the best fighter bonuses are in strategic bombing and operational integrity, hence they give you agility bonuses which battlefield support does not. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Line and support artilleries gives lots of soft attack. I'm having a pretty good run right now, where I just created the "Modern Great Wall of China". The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. Their doctrine was superior firepower with 3 line artillery and 1 support artillery per battallion. Its bonuses primarily apply to planning, although it has some minor boosts for infantry. Why Do People Like Play Job Simulation Games. A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. ah yes, the best millitary tactic in my opinion is sock and awe. The Medical Withdrawal Unit phone number is 509.865.1590. However, only choose this if you have a small industry. Only recommended for USA because of the huge carrier capability. I think land doctrines needs a serious revamp, superior firepower is the way to go for like 95% of the countries in the game 1.8K DuckSwagington 3 yr. ago Superior Firepower is getting nerfed next patch. Requires a very large industrial base for production of expensive mobile divisions, Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions, Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Trade Delegation (50% bonus) 3. Superior firepower does not buff artillery 40%. In Cornflakes planning bonus is lost 8 times as fast when you manually control. My troops have like 1000 defence and the Japanese have just been throwing themselves at me. It emphasizes heavy use of artillery and infantry, which are the most common battalions in the game. Just adding, mobile warfare is the best tank doctrine so soviets should go for it as well. Grand Battleplan This doctrine offers a more well rounded collection of buffs and improvements. The Internal Balance - A Stability and Factions Overhaul, The Balance of Power 2.0 - Reworking How Rivals and Neighbors React to Expansion Long Term. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. They will fight pretty poorly, but at least you'll have something to cover those front lines for now. Following these will give you a greater chance of success. So far, we have covered nations like the German Reich and Communist China and will look to cover either Mexico or Non-Aligned Britain next two nations that have been overhauled in the Man the Guns DLC. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. It is generally an Infantry and Manpower focused Doctrine. You must log in or register to reply here. Best for close air support. 2. Use caution should you decide to make drastic changes. HOI4: Netherlands Guide - The Liberation of Eindhoven in 1944 Table of Contents 1) Introduction 2) General Advice 3) National Focus and Political Power 4) Research in Brief 5) Division Templates 6) Final Tips Introduction The Netherlands was one of the nations to receive a revamped focus tree as part of the latest Man the Guns expansion. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. You sit on the line and see enemies trip into your trench and fall into the core of the earth. CLEARING THE LAND. Contents 1 Historical background 2 National focus 3 Technology 4 Politics 4.1 National spirits 4.2 Diplomacy 5 Staff and designer 6 Economy 6.1 Laws 6.2 Industry and resources 7 Military 8 Strategies and guides Historical background National focus Generic national focus tree. If you're using tac bombers use the right side. Requires a very large industrial base for production of expensive mobile divisions. Great guide by the way.Even though i have just over 300hours on the game I never really paid attaention to the navy stuff,so I was always confused for the doctrines,but thanks to this I am not anymoe.Brabo,mate! This will give you enough troops to help capture France and launch a good naval invasion on Britain. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Tactical bombers are flexible and can perform both ground support and regular bombing. German Reich should pick this doctrine and spam submarines to make an impact on the seas. The Strategic Bombing mission is used against targets on the map, not units. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. Although it is possible to go for Superior Firepower with tanks to get insane stats but not a lot of org and recovery rate. #3. Baldurs Gate 3 Real Time Combat Will Never Happen! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. The default doctrine for Germany, this doctrine heavily emphasizes tanks and mobile infantry divisions. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! Extensive planning and preparation before engaging in battle is the key to success. Privacy Policy. 1. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. This doctrine is a sound solution for those of the players that like meticulous defining of frontlines and who like seizing areas after actions have been planned in detail. Find the list of the most important things you should begin to research below: HOI4: The Netherlands Guide Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628).
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